very often. Often enough to make it an essential of part of any Druid build. Get it.
Master Shapeshifter – Only take this talent as a filler until you get Tree Form. It is useless before you have Tree Form (For obvious reasons).
Tier 4
Tranquil Spirit – Healing Touch is never used often enough to make this talent worthwhile. Skip it.
Improved Rejuvenation – Rejuvenation is your main spell. This makes your main spell even better. Max it.
Tier 5
Nature’s Swiftness – This talent will more often be used with Healing Touch as a nice emergency combo. It can be a life saver in those dicey situations. Get it.
Gift of Nature – This talent is also a staple of Druid healers. Makes a big difference in the long run. Put 4/5 to get to the next tier, then Max it.
Improved Tranquility – I have never had a need for this talent. Tranquility is rarely, if ever, used. Skip it.
Tier 6
Empowered Touch – Both, this talent and Nature’s Bounty, give bonuses to Nourish. This spell is is only learned later on. I skip this while leveling and get in later.
Nature’s Bounty – Adding % critical strike chance to Regrowth is amazing in its own right. Regrowth is one of your main healing spells. Max it.
Tier 7
Living Spirit – This talent has limited mileage. It only will increase your mana regeneration by a small amount. Spirit is only used as mana regeneration in Restoration. I skip it.
Swiftmend – This is another emergency use spell. I recommend getting the glyph for this spell, eliminating the consumption effect. Get it.
Natural Perfection – %3 crit for 3 talent points. Enough said. Get it.
Tier 8
Empowered Rejuvenation – This is a great talent. This improves your